Contact Me

Adam.R.Glasscock@gmail.com

LeadADVISOR – AI-Powered Public Health Assistant

LeadADVISOR is a web-based assistant developed in collaboration with the Marion County Public Health Department to help residents better understand their Lead Risk Assessment reports. It interprets complex environmental data and presents it in a clear, conversational format tailored to non-technical users. I worked as the AI Lead and Developer on the project, with a

MelodyEd – Interactive Story & Songbook App

MelodyEd, based on the Melody’s Song series, is an interactive mobile application that functions as both a children’s storybook and a creative music activity. The project was developed as a narrative-driven mobile experience featuring animated illustrations, interactive scenes, and a basic music composition tool. Readers can follow along with the story using the author’s voiceover,

Talking Faces: Prototyping 3D Avatars with Generative AI

This project focused on developing interactive 3D character avatars powered by generative AI, combining real-time animation, speech synthesis, and language models. Two prototype characters were created as part of early experimentation. Lincoln Avatar The first prototype was a 3D animated avatar of Abraham Lincoln. It was designed as a proof-of-concept for an educational tool, where

Allison Transmission – eAxle

This interactive 3D product walkthrough was built to showcase Allison Transmission’s eAxle system. I developed the experience in Unity, allowing users to rotate the model freely and explore key components through clickable hotspots. Each hotspot reveals focused technical or marketing content — helping viewers understand the design and functionality of the eAxle without overwhelming them

Allegion in Action

Allegion in Action is an interactive, WebGL-based Unity experience designed to showcase suites of Allegion security products in realistic, scenario-based environments. For this project, I led the Unity development — building out immersive scenes, scripting product interactions, and working closely with UX and marketing teams to align the technical execution with Allegion’s brand and sales

Schlage Residential Configurator

The Schlage Residential Configurator is a standalone Unity application designed to let users preview and customize door hardware in real time. It provides a way to visualize combinations of levers, knobs, escutcheons, deadbolts, and finishes on both interior and exterior door styles — helping users make more informed design decisions for their homes. I led

From Now On

In 2013, I collaborated with C. Thomas Lewis on From Now On, a projection-mapped gallery installation that explored themes of climate change, perception, and time. It was part of a larger body of work Thomas developed over the course of a year, and I was brought on as a Creative Technologist to contribute to the

Better or Worse? – IDADA Pavilion, 2012 Super Bowl

In 2012, I had the chance to collaborate with C. Thomas Lewis on his video installation Better or Worse?, which was shown at the IDADA Pavilion during the Super Bowl events in Indianapolis. I came on as a Creative Technologist to help develop and execute the projection elements of the piece. The installation explored themes

Time and Space: The Adventures of Mike

For my capstone at IUPUI, I wanted to explore projection mapping in a way that blended narrative, sculpture, and interactivity — while also featuring some of the people I’d shared the program with. The result was Time and Space: The Adventures of Mike, a kind of mixed-media, dimension-hopping short story starring my friend Mike (who