Contact Me

Adam.R.Glasscock@gmail.com

About Me

I got my start working backstage in theatre as a stagehand and electrician. That experience, helping bring stories to life through light, movement, and timing, stuck with me. After a few years in that world, including an eight-month tour with Disney on Ice across the eastern U.S. and Mexico City, I came home and went back to school, earning a degree in Media Arts and Science from IUPUI.

Initially, I focused on video production, visual effects, and storytelling, essentially translating what I loved about theatre into digital spaces. My capstone project was a projection mapping installation that combined microcontrollers, moving props, and animated visuals to tell a story. That project led to other collaborations, including a Super Bowl installation and an alternate reality game for GenCon called The Return of Aetheria.

I joined Koeus Solutions as an After Effects artist creating medical animations. When a client project came in that required building a training simulator in Unity, I stepped into a development role. I had a background in computers and programming from an early age. Working with Unity gave me a new way to bring creative and technical thinking together, and that role evolved into full-time software development.

Over the next few years, I led several Unity-based projects, as well as a Google Glass app that allowed doctors to stream point-of-view surgeries to remote proctors. We even demoed it live in Paris at a medical conference.

At Plow Digital, I’ve worked on a wide range of interactive applications—from Allegion in Action, a real-time product simulation environment, to Melody’s Song, an interactive children’s storybook with manipulable illustrations and a playable piano.

As generative AI became more accessible, I began prototyping ways to integrate it into real-world tools and experiences. That led to things like 3D speaking avatars, GPT-based Unity prototypes, and LeadADVISOR, an AI assistant developed for the Marion County Public Health Department to help residents interpret their lead risk assessments.

Most of my work sits somewhere between storytelling and systems. I’m always looking for ways to make technology feel more intuitive, more expressive, and more human—whether through immersive visuals, real-time interactivity, or tools that help people better understand the world around them.