Adam Glasscock
Adam.R.Glasscock@gmail.com · (317) 625-4899
Education
IUPUI, Indianapolis, IN
B.S. Media Arts and Science, May 2013
Skills
- Adobe Creative Suite (Premiere, After Effects, Photoshop, Illustrator)
- Game Engines: Unity, PlayCanvas
- Projection Mapping: Maya, TouchDesigner, After Effects
- Microcontrollers: Raspberry Pi, Arduino
- Programming: JavaScript, C#, Python
- Generative AI Integrations: OpenAI, ElevenLabs, Stable Diffusion
Experience
Software Engineer · Plow Digital
2019 – Present
- Developed Unity-based applications including 3D avatars, product configurators, and interactive kiosks.
- Built AR/VR and mobile apps, including an interactive children’s book with real-time animation and a piano playback system.
- Created AI-integrated Unity prototypes using GPT, ElevenLabs, and Stable Diffusion.
- Built LeadADVISOR, an AI assistant to help the Marion County Public Health Department guide residents through lead risk reports.
Multimedia Specialist · Koeus Solutions
2013 – 2017
- Created medical animations and simulations in After Effects and Unity.
- Built a training simulator for laboratory equipment in Unity, leading to several new projects and team growth.
- Developed a Google Glass-based remote proctoring tool for surgeons; demoed live in Paris at a medical tech conference.
Teacher’s Assistant · IUPUI
2012 – 2013
- Assisted in video production and projection mapping courses.
- Led story and animation development for the GenCon/IUPUI project The Return of Aetheria.
Touring Theatre Electrician · Disney On Ice
2007 – 2008
- Managed 140 intelligent lighting fixtures, as well as managing union crews in over 25 cities nationwide and internationally
Featured Projects
Allegion in Action
- Built a Unity-based interactive environment to demonstrate Allegion’s security products in real-world scenarios.
- Integrated 3D navigation, brand visuals, and UX-focused layouts across multiple platforms.
Better or Worse – 2012 Super Bowl
- Designed and executed projection mapping visuals for an art installation at the IDADA TURF Pavilion in Indianapolis.
From Now On
- Collaborated with C. Thomas Lewis to design and install a projection-mapped storytelling installation using 2D and 3D animation.
Projection Mapping R&D
- Developed a calibration technique to align virtual cameras in Maya and After Effects with real-world projection environments.