Contact Me

Adam.R.Glasscock@gmail.com

Adam Glasscock

Adam.R.Glasscock@gmail.com · (317) 625-4899


Education

IUPUI, Indianapolis, IN
B.S. Media Arts and Science, May 2013

Skills

  • Adobe Creative Suite (Premiere, After Effects, Photoshop, Illustrator)
  • Game Engines: Unity, PlayCanvas
  • Projection Mapping: Maya, TouchDesigner, After Effects
  • Microcontrollers: Raspberry Pi, Arduino
  • Programming: JavaScript, C#, Python
  • Generative AI Integrations: OpenAI, ElevenLabs, Stable Diffusion

Experience

Software Engineer · Plow Digital
2019 – Present

  • Developed Unity-based applications including 3D avatars, product configurators, and interactive kiosks.
  • Built AR/VR and mobile apps, including an interactive children’s book with real-time animation and a piano playback system.
  • Created AI-integrated Unity prototypes using GPT, ElevenLabs, and Stable Diffusion.
  • Built LeadADVISOR, an AI assistant to help the Marion County Public Health Department guide residents through lead risk reports.

Multimedia Specialist · Koeus Solutions
2013 – 2017

  • Created medical animations and simulations in After Effects and Unity.
  • Built a training simulator for laboratory equipment in Unity, leading to several new projects and team growth.
  • Developed a Google Glass-based remote proctoring tool for surgeons; demoed live in Paris at a medical tech conference.

Teacher’s Assistant · IUPUI
2012 – 2013

  • Assisted in video production and projection mapping courses.
  • Led story and animation development for the GenCon/IUPUI project The Return of Aetheria.

Touring Theatre Electrician · Disney On Ice
2007 – 2008

  • Managed 140 intelligent lighting fixtures, as well as managing union crews in over 25 cities nationwide and internationally

Featured Projects

Allegion in Action

  • Built a Unity-based interactive environment to demonstrate Allegion’s security products in real-world scenarios.
  • Integrated 3D navigation, brand visuals, and UX-focused layouts across multiple platforms.

Better or Worse – 2012 Super Bowl

  • Designed and executed projection mapping visuals for an art installation at the IDADA TURF Pavilion in Indianapolis.

From Now On

  • Collaborated with C. Thomas Lewis to design and install a projection-mapped storytelling installation using 2D and 3D animation.

Projection Mapping R&D

  • Developed a calibration technique to align virtual cameras in Maya and After Effects with real-world projection environments.